Archive for the ‘programming’ Category.
2011/03/12, 01:03 by checker
I wanted to post all the pictures and metrics and stuff from today’s PAX booth #1133 insanity, but I figured it was better to spend I-should-be-sleeping-time to fix all the bugs and usability issues I noted during the playtests, so instead of fun pictures (although the Fire Hose guys posted some) and stats, you get […]
2011/02/10, 04:57 by checker
Just in time for Valentine’s Day, the newest SpyParty mission is Seduce Target. I was having trouble figuring out the low level design for the Poison Drink mission, so I decided to put it on the back burner to simmer a bit more1, and do a couple different missions for the GDC IGF booth build. […]
2010/10/22, 02:23 by checker
I submitted SpyParty to the Independent Games Festival Monday night, 11 minutes before the midnight deadline! I was originally planning on also submitting to the Indie Game Challenge, the deadline for which was October 1st, but I couldn’t get the game working over the internet in time. However, even though I blew through that deadline, […]
2010/10/07, 16:37 by checker
I’m sorry I went dark all of a sudden after PAX, I just got completely swamped with stuff, including festival deadlines, lectures, GDC stuff, etc. It’s going to be a couple more weeks of crunching for various things (like the IGF deadline on 10/18), and then I will post the rest of the cool stuff […]
2010/08/24, 01:17 by checker
I’m too swamped with PAX prep to do a real detailed post, but I figured I’d tease with this: I’m adding drinks to the party, which while always welcome at real parties, are a real pain in the butt at virtual ones. For starters, holding a drink “cross-cuts” just about every other behavior and animation, […]