Archive for the ‘programming’ Category.

PAX East 2011, Day 1, sort of…

I wanted to post all the pictures and metrics and stuff from today’s PAX booth #1133 insanity, but I figured it was better to spend I-should-be-sleeping-time to fix all the bugs and usability issues I noted during the playtests, so instead of fun pictures (although the Fire Hose guys posted some) and stats, you get […]

Simulating Seduction

Just in time for Valentine’s Day, the newest SpyParty mission is Seduce Target.  I was having trouble figuring out the low level design for the Poison Drink mission, so I decided to put it on the back burner to simmer a bit more1, and do a couple different missions for the GDC IGF booth build. […]

IGF Submission Submitted

I submitted SpyParty to the Independent Games Festival Monday night, 11 minutes before the midnight deadline!  I was originally planning on also submitting to the Indie Game Challenge, the deadline for which was October 1st, but I couldn’t get the game working over the internet in time.  However, even though I blew through that deadline, […]

Sorry I’m Swamped, Here’s a Teaser Post!

I’m sorry I went dark all of a sudden after PAX, I just got completely swamped with stuff, including festival deadlines, lectures, GDC stuff, etc. It’s going to be a couple more weeks of crunching for various things (like the IGF deadline on 10/18), and then I will post the rest of the cool stuff […]

Shaken, Not Stirred

I’m too swamped with PAX prep to do a real detailed post, but I figured I’d tease with this: I’m adding drinks to the party, which while always welcome at real parties, are a real pain in the butt at virtual ones. For starters, holding a drink “cross-cuts” just about every other behavior and animation, […]