Archive for the ‘programming’ Category.
2011/07/14, 14:22 by checker
Here is my talk from last night’s SF IGDA meeting, all marked up and flashified. Apparently MyPlick finally died, so you can download the raw ppt and mp3. I talked about my goals for the network infrastructure for the SpyParty Early-Access Beta, both at a high level in terms of polish, security, scalability, and flexibility, […]
2011/06/23, 20:06 by checker
I am deep deep deep in server stuff for the Early-Access Beta, so this post is mostly to take a short break from that, tell you folks I’m still alive, and post the collection of feedback I got today from the IGF submission last year. I think it’s great the IGF gives submitters feedback, and, […]
2011/05/25, 02:40 by checker
Hallelujah, task #354 of 13,8771 for the Early-Access Beta seems to be working! The past few days I’ve been working on a package system, so I can bundle up all the content files for SpyParty into a single compressed blob, rather than having a zillion files in a directory hierarchy. This is good for load […]
2011/05/07, 04:10 by checker
Just a quick note in the feed that I added a new FAQ page to the site. Enjoy! Oh, and comment there if you have comments on the FAQ. If you have comments on this post about the FAQ, I suppose you should comment here then!
2011/03/27, 00:12 by checker
Just a quick note: I posted Wednesday’s UC Berkeley Lecture, Design, Games, & Game Design (feat. SpyParty). Update: I also just posted a related lecture about SpyParty‘s AI system and AI programming and design in general, titled, SpyParty, A Game About AI…plus some ranting. Update: Arthur Mason posted some pictures of the event to flickr.