Archive for the ‘programming’ Category.
2014/07/14, 14:09 by checker
This post is a bit of an experiment. I want to show you some mockups of the new game setup user interface (UI), but I also want to try to figure out a bit of the UI I’m stuck on, and I figure explaining it clearly here in this post might either help me figure […]
2014/01/20, 16:50 by checker
One of the things I want to do going forward is to talk about what I’m working on and what my near-term priorities and plans are…basically I want to put my todo list up on the blog somehow so you all can see what’s coming down the pike for SpyParty. Some indies, like Klei, actually […]
2013/12/21, 19:13 by checker
Here’s the latest release notes stream, co-hosted by virifaux. It is just release notes. It is not 2 hours and 44 minutes of me trying to fix showstopper bugs live on stream.1 These builds were a long time coming because I had to re-do the entire inside of the game in preparation for spectation and […]
2013/11/22, 15:39 by ZeroTKA
This week there was a recent bug discovery that caught my attention. With any game, especially one in beta, there are going to be bugs regardless of how hard you try to prevent them. The nature of the beast is if you have a game then you have bugs in your code. Some bugs are […]
2013/06/21, 02:28 by checker
New build! This is a relatively quick update since the last one, but with one fairly small change with potentially large consequences on the Veranda map: I’ll write more about this change later, but the impetus for doubling up the statues at the front of Veranda was a series of player-designed and requested game modes. First, […]