Archive for the ‘playtests’ Category.
2011/05/10, 12:35 by checker
Well, you all asked for it, so I’ve spent the past month trying to figure out exactly how to make it work, and I think I’ve finally got all the pieces figured out.1 So, here we go: I’m taking sign ups for the SpyParty Early-Access Beta, starting right now! The sign up page is here. […]
2011/03/27, 00:12 by checker
Just a quick note: I posted Wednesday’s UC Berkeley Lecture, Design, Games, & Game Design (feat. SpyParty). Update: I also just posted a related lecture about SpyParty‘s AI system and AI programming and design in general, titled, SpyParty, A Game About AI…plus some ranting. Update: Arthur Mason posted some pictures of the event to flickr.
2011/03/21, 17:49 by checker
This week—Wednesday, March 23rd, 2011, at 6pm, to be precise—I’ll be giving a short lecture on SpyParty and indie game development at UC Berkeley, and then we’ll do a playtest until they kick us out of the building. Speaking of the building, it’s Room 202 in South Hall.1 The lecture is free and is open […]
2011/03/19, 03:59 by checker
Hey, you! Boot up your PlayStation®3 (PS3™), log onto the PlayStation®Network, and buy the just-released Slam Bolt Scrappers! Not only because it’s a crazy and fun mashup of Tetris and Super Smash Bros. made by a bunch of super cool indie developers, but also because the Fire Hose Games guys are totally amazing for letting […]
2011/03/12, 01:03 by checker
I wanted to post all the pictures and metrics and stuff from today’s PAX booth #1133 insanity, but I figured it was better to spend I-should-be-sleeping-time to fix all the bugs and usability issues I noted during the playtests, so instead of fun pictures (although the Fire Hose guys posted some) and stats, you get […]