Archive for the ‘playtests’ Category.

PAX, Day 2

Still alive after two days of PAX, one more to go! Today there was a line from the instant the show floor opened to the public, until closing time!  I feel bad people have to wait to play, but the line has turned out to be a blessing, actually, because it gives people a chance […]

PAX, Day 1

The first day of PAX is over, and we are still alive!!!  We had crowds almost all of the time, and occasionally a giant line.  Best of all, we had a fair number of repeat customers.  One pair of guys game back 5 or so times, which is exactly what I was hoping for, because […]

Come to PAX and play Monaco and SpyParty!

Been waiting to play SpyParty? Convinced your best friend would always pick the Kung Funky dude in the nehru suit when it’s his turn to be the Spy and you want to shoot him before he bugs the Ambassador? Annoyed that all the game journalists have gotten to play it and you haven’t? Well, now’s […]

GDC 2010: SpyParty Press Extravaganza

Wow, so the week after the Game Developers Conference was kind of  simultaneously crazy and great for SpyParty!  As I posted previously, I did a ton of playtests at the conference with developers, and I got a lot of great feedback on the game. I also playtested it with a few folks from the game […]

GDC 2010: Developers Playtest SpyParty

As I mentioned before, I playtested the hell out of SpyParty at GDC this year.  I tried to take pictures of everybody playing, while simultaneously taking copious notes, as one should while people are playing your game.  Since I’m doing the depth first design methodology, the game required a fair bit of explaining to get […]