Archive for the ‘playtests’ Category.

Thanksgiving Metrics Teaser

Here is a quick teaser for the metrics I’m analyzing from the playtest data from both PAX and NYU.  The counts below are the number of times the Spy player picks a given character, out of 601 games across both playtests. I find it interesting that the guy in the obvious plaid jacket gets picked […]

The Last Public Playtest for a While

My crazily hectic summer & fall continues…  I’m back from a great time at GameCity in Nottingham, UK (here are some pics, and I’ll post the lecture audio shortly), and now I’m preparing to go to NYU’s GameCenter in a couple weeks. On November 18th, on the lower level of NYU’s 721 Broadway building, we […]

IGF Submission Submitted

I submitted SpyParty to the Independent Games Festival Monday night, 11 minutes before the midnight deadline!  I was originally planning on also submitting to the Indie Game Challenge, the deadline for which was October 1st, but I couldn’t get the game working over the internet in time.  However, even though I blew through that deadline, […]

Sorry I’m Swamped, Here’s a Teaser Post!

I’m sorry I went dark all of a sudden after PAX, I just got completely swamped with stuff, including festival deadlines, lectures, GDC stuff, etc. It’s going to be a couple more weeks of crunching for various things (like the IGF deadline on 10/18), and then I will post the rest of the cool stuff […]

PAX, Day 3, ZOMG

I’m so exhausted I’m not going to do much more than post pictures tonight, and I’ll write up more about PAX Day 3 tomorrow, but in addition to having a line of people Reading The Fine Manual, let me say that the SpyParty “PAX Experts” Tournament was so mind blowingly amazing I can’t even describe […]