Archive for the ‘indie games’ Category.

GDC 2010: Developers Playtest SpyParty

As I mentioned before, I playtested the hell out of SpyParty at GDC this year.  I tried to take pictures of everybody playing, while simultaneously taking copious notes, as one should while people are playing your game.  Since I’m doing the depth first design methodology, the game required a fair bit of explaining to get […]

The Littlest Playtester

Jonathan Blow has finally started up the development blog for The Witness, his new game post-Braid, and he’s currently talking about the rendering technology and aesthetic he’s working towards.  Jonathan and I often do “Indie Game Work Days” together (which we steadfastly refuse to call “coworking days”), where I’ll work on SpyParty and he’ll work […]