Archive for the ‘design’ Category.

The Remaining Early-Access Beta Todo List

Sorry I haven’t updated in a while, but the good news is I’ve been totally cranking on the Early-Access Beta!  I really appreciate everybody’s patience, especially since I’m so behind schedule on inviting people,1 but it’s getting close, it really is! I have a zillion blog posts queued up in draft or idea form, but […]

IGF Feedback and Beta Status

I am deep deep deep in server stuff for the Early-Access Beta, so this post is mostly to take a short break from that, tell you folks I’m still alive, and post the collection of feedback I got today from the IGF submission last year. I think it’s great the IGF gives submitters feedback, and, […]

Indie Panel at UC Santa Cruz on May 26th

We just finalized this:  come see Alex Neuse (BIT.TRIP Runner, Beat, etc. etc.), Jonathan Blow (The Witness, Braid), and me at UC Santa Cruz on May 26th at noon o’clock, in the Media Theater (room TM M110).  UCSC’s campus maps are bad enough that it’s actually easier to just give you the latitude and longitude […]

New FAQ Page

Just a quick note in the feed that I added a new FAQ page to the site.  Enjoy!  Oh, and comment there if you have comments on the FAQ.  If you have comments on this post about the FAQ, I suppose you should comment here then!

UC Berkeley Lecture Posted

Just a quick note:  I posted Wednesday’s UC Berkeley Lecture, Design, Games, & Game Design (feat. SpyParty). Update: I also just posted a related lecture about SpyParty‘s AI system and AI programming and design in general, titled, SpyParty, A Game About AI…plus some ranting. Update: Arthur Mason posted some pictures of the event to flickr.