Archive for the ‘design’ Category.

Competitive Gaming: Come Play SpyParty at Evo in Vegas, July 6th & 7th

I give a lot of lectures on games.  In these lectures, I often talk about games as an art form, and how games are different from the other popular and important art and entertainment forms.  Even though we often get compared to film, I think when games finally fulfill their potential, they will be as […]

Release notes v0.1.2056.0 – THE MEGABUILD

A dispatch from the private beta forums regarding the “megabuild”… Author Message checker Post subject: Release notes v0.1.2056.0 – THE MEGABUILD Posted: 2012/06/22 23:25  OnlineJoined: 2011/06/22 17:00Posts: 724 I didn’t get to everything I wanted to before I start spectation, so there will be a Daughter of Megabuild at some point soon. add crlf to whole chat log ctrl-c copy so notepad.exe works […]

Deductive Depth Jamming, Beta Balance, and Megabuild Todo List

Wow, I have been busy, and the Early-Access Beta todo items are piling up! I will just get right to talking about stuff, no introduction necessary! The Depth Jam and Deduction Recently, a small group of us did an intensive game design retreat we called the Depth Jam, during which I dug into the deductivity […]

Beta Bug Fixing Meets Game Design

  Update:  If you ended up here looking for the open beta, I have no idea why wordpress is sending you here when it should be sending you here. Sorry, and I’m trying to figure it out!   So, I’m motoring along through my beta todo lists,1 and I start to investigate a bug Rachel […]

More Playtests, More Tasks

Last Thursday we did a small playtest, the second so far in the Early-Access Beta!  This time it was Rachel, Lauren, Ian, and me, and we played and chatted (and restarted after crashes) for a little over 3 hours. As it should, the playtest generated a ton of tasks, but this time I actually fixed […]