Archive for the ‘design’ Category.

A Perfect Game of SpyParty

I have a lot of stuff queued up to post about, but the other day, tytalus was playing theinfamousnolan and they were streaming both sides,1 and this game happened, and I simply had to write about it. First, since Nolan’s the Sniper in this game, you can sort of play along with him, so watch […]

A Room With a View…of the Courtyard

After a too-long PAX-and-New Character Art-based build hiatus, I’ve updated the Early-Access Beta build 4 times in the last week or so!  It feels good to be updating the game for the beta testers again! There are a lot of small fixes and features in these builds, but the two big ones are the addition […]

What topiary should I put on top of the new Courtyard map?

The true purpose of this post is to test the new CAPTCHA system I installed, after getting sick of reCAPTCHA letting in 40 spam comments a day.1 So, if you’ve never commented on the blog before, please chime in below so I can test that it works.  If you have commented before, then you shouldn’t […]

The New SpyParty Character Art Style

Update: the second batch of five characters have been revealed. I am incredibly excited to introduce the new SpyParty character art style! I am also incredibly excited to introduce the new SpyParty character artist, John Cimino! Full disclosure:  John has actually been working full time on SpyParty since September of 2011, we’ve just kept it […]

Chat Room “Design”

I just posted this in the private Beta forums, but I figure folks not-yet-in-the-beta might have some thoughts. In preparation for opening the beta, I’m about to do chat rooms in the lobby. I’m going to do the simplest thing possible at first, and hope it gets us through the surge. Here is the current “design”, […]