Archive for the ‘design’ Category.
2018/02/28, 15:26 by checker
After years in Early-Access Beta, with nothing but a four-page manual to help you learn how to play, SpyParty finally has a fully interactive tutorial! I’m pretty proud of how it came out. The tutorial uses a mix of text and voice narration,1 and it tries to get as close as possible to how we train […]
2017/01/24, 15:49 by checker
This is the second in a series of three posts about The “Should Have Been Three Updates” Update, which, as you can probably tell from the name, was really too big for a single update. The first post is about the new fancy version of the Veranda level. This post is about the new user […]
2017/01/18, 18:02 by checker
This is the first in a series of three posts about The “Should Have Been Three Updates” Update, which, as you can probably tell from the name, was really too big for a single update. This post is about the new fancy version of the Veranda level. The next post will be about the new […]
2016/06/20, 14:21 by checker
I have put this off long enough…I’m going to reveal the new SpyParty user interface tomorrow, Tuesday, June 21st, at 7pm US Pacific time, on the SpyParty twitch channel, http://twitch.tv/spyparty! Apparently 7pm PDT is 2am GMT…sorry about that! I’ll definitely put the video on the SpyParty YouTube channel line after the stream, so subscribe there if you […]
Category:
art,
design,
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Comments Off on Finally Revealing the new SpyParty UI Tuesday the 21st, 7pm US Pacific!
2015/07/23, 20:41 by checker
Update: Well, I decided to try to get the curated replay set streaming in, as mentioned below, and it’s turning out to be harder than I thought, so it’s taking a bit longer. It’s late Saturday night as I type this, and I’m not sure I’m going to make Sunday, wish me luck! Check out […]