Archive for the ‘competitive gaming’ Category.
2013/07/27, 02:58 by checker
Three hours, forty-two minutes, and fifty-four seconds is too long for a YouTube video. I don’t mean technically; it’s actually really great that YouTube now allows long videos. I mean in every other way. It’s too long to edit. It’s too long to watch. It’s too long to watch again to see if you made […]
2013/07/23, 18:27 by checker
We lived through Evo 2013. At times, it was iffy. You see, a “normal” show, like PAX, lasts from 9 or 10am to about 6pm. At that point, the guards kick everybody out and you can close up the booth and go to bed or fix the bugs your found that day, or maybe even […]
2013/07/10, 16:01 by checker
I had totally forgotten about the bet, but it’s clear I lost it, fair and square: “Didn’t I bet you in my invitation to evo last year that an evo guy would become your #1 player? I want a beer, or at least some opportunity to be smug somehow :)” – Seth Killian I had […]
2013/06/18, 18:40 by checker
When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game. In the beginning the worry is, “Will there be a community at all?” If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, […]
2013/01/19, 04:26 by checker
Update: Here’s the video of the finals match between james1221 and bl00dw0lf with the full commentary!1 I am ludicrously excited about this! If you follow this blog and SpyParty on Twitter or Facebook,2 you probably know I’ve been really interested in live streaming recently. In fact, just the other day I set up the SpyParty Streams Notifier and I’m writing […]