Archive for the ‘beta’ Category.

My SF IGDA Talk on SpyParty Networking Infrastructure

Here is my talk from last night’s SF IGDA meeting, all marked up and flashified.  Apparently MyPlick finally died, so you can download the raw ppt and mp3. I talked about my goals for the network infrastructure for the SpyParty Early-Access Beta, both at a high level in terms of polish, security, scalability, and flexibility, […]

Super Quick Beta Update and IGDA Talk Tonight

I had hoped to do a more lengthy update by now, but I’ve been so deep in server code I haven’t had a chance to breathe, let alone blog.  Still, I wanted to say I’m giving a short talk tonight, 7pm, Wednesday, July 13th, at the San Francisco IGDA meeting, at the Autodesk Gallery, 1 […]

IGF Feedback and Beta Status

I am deep deep deep in server stuff for the Early-Access Beta, so this post is mostly to take a short break from that, tell you folks I’m still alive, and post the collection of feedback I got today from the IGF submission last year. I think it’s great the IGF gives submitters feedback, and, […]

Content Package Subsystem Working

Hallelujah, task #354 of 13,8771 for the Early-Access Beta seems to be working! The past few days I’ve been working on a package system, so I can bundle up all the content files for SpyParty into a single compressed blob, rather than having a zillion files in a directory hierarchy.  This is good for load […]

Location, Location, Location

It is true: I should be working on the game right now. But I couldn’t resist more beta data!  Here are 5,871 geolocated SpyParty Early-Access Beta IP addresses: A few things of interest: I started to color code the points by the time they registered, and then I thought I’d do a gif animation over […]