Archive for the ‘beta’ Category.
2013/08/14, 14:34 by checker
As you may or may not know, we’re going to try to show off the new SpyParty artwork in-game at PAX Prime, August 30th through September 2nd, dates which are closer than they appear, and they appear pretty damned close! I’ll post more about PAX in a bit. On the run-up to the show, we’re […]
2013/07/10, 16:01 by checker
I had totally forgotten about the bet, but it’s clear I lost it, fair and square: “Didn’t I bet you in my invitation to evo last year that an evo guy would become your #1 player? I want a beer, or at least some opportunity to be smug somehow :)” – Seth Killian I had […]
2013/06/21, 02:28 by checker
New build! This is a relatively quick update since the last one, but with one fairly small change with potentially large consequences on the Veranda map: I’ll write more about this change later, but the impetus for doubling up the statues at the front of Veranda was a series of player-designed and requested game modes. First, […]
2013/06/18, 18:40 by checker
When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game. In the beginning the worry is, “Will there be a community at all?” If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, […]
2013/06/17, 04:16 by checker
I just realized that since I finally opened the beta, I can now post the release notes for the new builds here publicly without getting a torrent of “Send me an invite!” blog and facebook comments and tweets! Yay, I am so happy to be out of the invites business! I’ll do a post with numbers from […]