Archive for the ‘beta’ Category.

Revealing the First Two New Character Animations

As you may or may not know, we’re going to try to show off the new SpyParty artwork in-game at PAX Prime, August 30th through September 2nd, dates which are closer than they appear, and they appear pretty damned close!  I’ll post more about PAX in a bit.  On the run-up to the show, we’re […]

On EVO 2013, Interviewing kcmmmmm, and losing a bet with Seth Killian

I had totally forgotten about the bet, but it’s clear I lost it, fair and square: “Didn’t I bet you in my invitation to evo last year that an evo guy would become your #1 player?   I want a beer, or at least some opportunity to be smug somehow :)” – Seth Killian I had […]

Release notes v0.1.2769.0 – Veranda Double Trouble

New build! This is a relatively quick update since the last one, but with one fairly small change with potentially large consequences on the Veranda map: I’ll write more about this change later, but the impetus for doubling up the statues at the front of Veranda was a series of player-designed and requested game modes. First, […]

Diversity and Inclusivity in SpyParty and the Beta Community

When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game.  In the beginning the worry is, “Will there be a community at all?”  If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, […]

Release notes v0.1.2758.0 – lobby stuff, mostly

I just realized that since I finally opened the beta, I can now post the release notes for the new builds here publicly without getting a torrent of “Send me an invite!” blog and facebook comments and tweets! Yay, I am so happy to be out of the invites business! I’ll do a post with numbers from […]