Archive for the ‘art’ Category.
2010/08/30, 04:46 by checker
I’m busy writing the documentation booklet that I’m going to give to people wanting to play SpyParty at PAX1, and I needed an Xbox 360 Controller image to put in there so I can point to the buttons and say what they each do, just like real games do. Well, it turns out there isn’t […]
2010/08/25, 03:09 by checker
A few more teaser shots for the new cocktail stuff. Soon, drinks will be served by this nice gentleman, rather than teleporting directly into the hands of the partygoers. Of course, eventually you could choose to be the waiter or waitress, and that would certainly make poisoning the Generalissimo’s drink pretty easy, however you might […]
2010/08/24, 01:17 by checker
I’m too swamped with PAX prep to do a real detailed post, but I figured I’d tease with this: I’m adding drinks to the party, which while always welcome at real parties, are a real pain in the butt at virtual ones. For starters, holding a drink “cross-cuts” just about every other behavior and animation, […]
2010/07/14, 04:36 by checker
I’m not an economist, so I could be completely wrong here, but I don’t think games (or works in any art and entertainment form, whether film, music, books, whatever) really compete against each other in the usual sense of the term “compete”. Yes, if you ship on the exact same day as a big hit, […]
2010/06/08, 19:49 by checker
I am finally nearing the end of the list I made almost two months ago to get picking up and interacting with objects working in SpyParty. Here is is again: Add an event track to the animation system so the animations can tell the AI when the object should be attached. Make an animation for […]