Archive for the ‘art’ Category.
2012/05/15, 19:55 by checker
So, uh, I have been a little busy lately. I know it’s surprising, but the Early-Access Beta has lots of bugs, needs lots of tuning, and the (slowly) growing community needs lots of questions answered and lots of design decisions explained.1 I haven’t processed all the numbers yet, but some super simple database queries indicate […]
2011/05/07, 04:10 by checker
Just a quick note in the feed that I added a new FAQ page to the site. Enjoy! Oh, and comment there if you have comments on the FAQ. If you have comments on this post about the FAQ, I suppose you should comment here then!
2011/01/19, 03:35 by checker
One of the new things I’m doing for the GDC build is adding two additional maps. Up until now, everybody who’s played SpyParty has played in the Ballroom, a box with 12 or so characters in it and windows on two sides. The Ballroom is carefully tuned to be fair for both Sniper and Spy […]
2011/01/04, 05:37 by checker
You may have heard SpyParty was nominated for the Seumas McNally 1 Grand Prize at the 2011 Independent Games Festival. This is really exciting, even though I probably have no chance of winning! Still, I celebrated in the best way possible: I worked on the game. The feature I’m working on right now I call […]
2010/11/02, 15:26 by checker
My crazily hectic summer & fall continues… I’m back from a great time at GameCity in Nottingham, UK (here are some pics, and I’ll post the lecture audio shortly), and now I’m preparing to go to NYU’s GameCenter in a couple weeks. On November 18th, on the lower level of NYU’s 721 Broadway building, we […]