Archive for the ‘art’ Category.

SpyParty Beta Fan Fiction

So, uh, I have been a little busy lately.  I know it’s surprising, but the Early-Access Beta has lots of bugs, needs lots of tuning, and the (slowly) growing community needs lots of questions answered and lots of design decisions explained.1 I haven’t processed all the numbers yet, but some super simple database queries indicate […]

New FAQ Page

Just a quick note in the feed that I added a new FAQ page to the site.  Enjoy!  Oh, and comment there if you have comments on the FAQ.  If you have comments on this post about the FAQ, I suppose you should comment here then!

A Deathtrap and a Walk in the Park

One of the new things I’m doing for the GDC build is adding two additional maps.  Up until now, everybody who’s played SpyParty has played in the Ballroom, a box with 12 or so characters in it and windows on two sides.  The Ballroom is carefully tuned to be fair for both Sniper and Spy […]

How I Celebrated the IGF Nomination

You may have heard SpyParty was nominated for the Seumas McNally 1 Grand Prize at the 2011 Independent Games Festival.  This is really exciting, even though I probably have no chance of winning!  Still, I celebrated in the best way possible:  I worked on the game. The feature I’m working on right now I call […]

The Last Public Playtest for a While

My crazily hectic summer & fall continues…  I’m back from a great time at GameCity in Nottingham, UK (here are some pics, and I’ll post the lecture audio shortly), and now I’m preparing to go to NYU’s GameCenter in a couple weeks. On November 18th, on the lower level of NYU’s 721 Broadway building, we […]