Archive for the ‘art’ Category.

Game development is tedious, let’s go shopping!

Let’s be clear:  I love making games, and I hope to do it for a few more decades, fate willing. That said—like in other creative endeavors—the pursuit of awesomeness in game development is often mind-numbingly tedious and mundane.  Case in point:  my last week and a half. It all started when I decided the next […]

New SpyParty Gameplay Mode

I’ve decided the best way to go really mass market with SpyParty is to support a mashup of Big Head Mode and the hip retro vector graphics style of Tron and Geometry Wars…

Spies Are Cool

Spies—at least, fictional spies—are unquestionably cool. Even spies who aren’t quite at the pinnacle of awesomeness, where our friend James here hangs out, are still pretty cool and interesting. Over the development of SpyParty I’ve gathered some visual references for various spies, detectives, and similar mysterious characters. It’s neat to see the diverse range of […]