This week—Wednesday, March 23rd, 2011, at 6pm, to be precise—I’ll be giving a short lecture on SpyParty and indie game development at UC Berkeley, and then we’ll do a playtest until they kick us out of the building. Speaking of the building, it’s Room 202 in South Hall. The lecture is free and is open to the public.
This is part of the Design Futures talk series, and I was invited by Elizabeth Goodman in the Halcyon Days pre-GDC+PAX East. She was nice enough to remind me that’d agreed to speak after I woke up last week.
I’m going to try something a little different for this lecture: I’m going to have two volunteers play SpyParty at the beginning of the talk, with one of the laptops projected onto the screen (yes, the audience will need to keep quiet), and have the audience spectate as Spy and as Sniper. I think this will be more interesting than me babbling about the game to describe it over static slides. I also think this will work better than a similar thing I’ve tried during previous lectures, which is me playing Spy against the entire audience as Sniper. That’s fun, but it kind of degenerates into everybody yelling at the poor sap holding the controller. Plus, I always win.
It’ll look something like this:
Two people play SpyParty at the Joystiq PAX East breakfast, while others read the fine manual, and still others scrounge for free stuff on stage. Photo credit: Ben Gilbert, I think.
As for the lecture, since the talks in this series tend to be about capital-d Design, as opposed to games and game design, I’ll probably focus on my short and long term aesthetic goals for the game, the constraints and challenges it faces, how it fits into the indie segment that some of us are calling the Golden Age of Indie Games, and other high level things like that. I will most likely not be showing code samples.
After the lecture we’ll do Q&A, and then people can playtest. I will bring copies of the manual, although reading it online beforehand will let you jump the line, if there is one!