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	<title>Comments on: A Hurried Welcome!</title>
	<atom:link href="http://spyparty.com/2009/08/28/a-hurried-welcome/feed/" rel="self" type="application/rss+xml" />
	<link>http://spyparty.com/2009/08/28/a-hurried-welcome/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, deception, performance, and perception.</description>
	<lastBuildDate>Mon, 06 Sep 2010 17:07:39 +0000</lastBuildDate>
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		<title>By: MaxMoss</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-1561</link>
		<dc:creator>MaxMoss</dc:creator>
		<pubDate>Thu, 25 Mar 2010 16:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-1561</guid>
		<description>I was HUMINT in the (former) DDR from 79-82. The Americans, British (BRIXMIS) and French (FMLM) has 90% &quot;Fun&quot; and 10% Terror.

However, the last person murdered in the Cold War was Arthur Nicholson, Jr. of USMLM. Killed today in 1986 and buried in Arlington Cemetary in Washington, D.C. next to the great boxer, Joe Lewis.

Art was killed while he was out of the vehicle at a Soviet Tank Regiment to see if they were &quot;home&quot;. A Spetznaz sniper, dressed in black at the edge of a forest, shot him twice. He said to his &quot;Tour NCO,&quot; &quot;Jessie, I&#039;ve been shot.&quot; Further Tank Guards in regarualt black-tab uniforms stopped the NCO from rendering First Aid, aiming their AKs at him even as the NCO pointed at his Red Cross marked kit and pointing at Art. He was threatened with pointed weapons...

Arthur was subsequently stripped nude and was not given any aid by Soviet personnel.

2 1/2 hrs later, the Commander-in-Chief, Group of Soviet Forces Germany, landed in his personal VIP HIP-C helicopter. He approached the NCO, still in the diplomatically-protected vehicle. While he did not speak Russian, he was extremely fluent in German. His aid said &quot;The Comrade General wishes to know why you killed your officer.&quot;  RIP, Major Nicholson.

Spy Games can be fun and they can also be Dead Fun. Violence aside, I do indeed which you well and, if you would like me to alpha/beta your game, I would enjoy it as well.

As an aside, if anyone visits the usmlm.org website: click on vehicles.  I&#039;m the guy in the field of grazing cows. Sometimes it&#039;s wise to &quot;Hide in the Open.&quot; I was well-trained by the SAS in Kent, btw. I have always loved your country, MI5/MI6 and your brave soldiers in Iraq and Afghanistan.

Sincerely,

  -- Me</description>
		<content:encoded><![CDATA[<p>I was HUMINT in the (former) DDR from 79-82. The Americans, British (BRIXMIS) and French (FMLM) has 90% &#8220;Fun&#8221; and 10% Terror.</p>
<p>However, the last person murdered in the Cold War was Arthur Nicholson, Jr. of USMLM. Killed today in 1986 and buried in Arlington Cemetary in Washington, D.C. next to the great boxer, Joe Lewis.</p>
<p>Art was killed while he was out of the vehicle at a Soviet Tank Regiment to see if they were &#8220;home&#8221;. A Spetznaz sniper, dressed in black at the edge of a forest, shot him twice. He said to his &#8220;Tour NCO,&#8221; &#8220;Jessie, I&#8217;ve been shot.&#8221; Further Tank Guards in regarualt black-tab uniforms stopped the NCO from rendering First Aid, aiming their AKs at him even as the NCO pointed at his Red Cross marked kit and pointing at Art. He was threatened with pointed weapons&#8230;</p>
<p>Arthur was subsequently stripped nude and was not given any aid by Soviet personnel.</p>
<p>2 1/2 hrs later, the Commander-in-Chief, Group of Soviet Forces Germany, landed in his personal VIP HIP-C helicopter. He approached the NCO, still in the diplomatically-protected vehicle. While he did not speak Russian, he was extremely fluent in German. His aid said &#8220;The Comrade General wishes to know why you killed your officer.&#8221;  RIP, Major Nicholson.</p>
<p>Spy Games can be fun and they can also be Dead Fun. Violence aside, I do indeed which you well and, if you would like me to alpha/beta your game, I would enjoy it as well.</p>
<p>As an aside, if anyone visits the usmlm.org website: click on vehicles.  I&#8217;m the guy in the field of grazing cows. Sometimes it&#8217;s wise to &#8220;Hide in the Open.&#8221; I was well-trained by the SAS in Kent, btw. I have always loved your country, MI5/MI6 and your brave soldiers in Iraq and Afghanistan.</p>
<p>Sincerely,</p>
<p>  &#8212; Me</p>
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		<title>By: Brennan</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-1551</link>
		<dc:creator>Brennan</dc:creator>
		<pubDate>Thu, 25 Mar 2010 03:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-1551</guid>
		<description>Sounds awesome man. Very much looking forward to this.</description>
		<content:encoded><![CDATA[<p>Sounds awesome man. Very much looking forward to this.</p>
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		<title>By: viviann Napp</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-1536</link>
		<dc:creator>viviann Napp</dc:creator>
		<pubDate>Wed, 24 Mar 2010 15:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-1536</guid>
		<description>Very cool idea.  And a welcome alternative to the violent games that are out there. I would very much enjoy participating in pre-pre-alpha testing.</description>
		<content:encoded><![CDATA[<p>Very cool idea.  And a welcome alternative to the violent games that are out there. I would very much enjoy participating in pre-pre-alpha testing.</p>
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		<title>By: alm</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-1534</link>
		<dc:creator>alm</dc:creator>
		<pubDate>Wed, 24 Mar 2010 06:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-1534</guid>
		<description>I would be happy to help with any testing you need, this game sounds right up my alley!</description>
		<content:encoded><![CDATA[<p>I would be happy to help with any testing you need, this game sounds right up my alley!</p>
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		<title>By: Chaos</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-1518</link>
		<dc:creator>Chaos</dc:creator>
		<pubDate>Tue, 23 Mar 2010 04:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-1518</guid>
		<description>&gt; Yeah, its really cool, all about deception, and gut instint.

&gt; How would I go about getting myself on the pre-pre-alpha list?
I mean, I&#039;d play the game how it is now, if you&#039;d let me. ;)</description>
		<content:encoded><![CDATA[<p>&gt; Yeah, its really cool, all about deception, and gut instint.</p>
<p>&gt; How would I go about getting myself on the pre-pre-alpha list?<br />
I mean, I&#8217;d play the game how it is now, if you&#8217;d let me. ;)</p>
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	<item>
		<title>By: checker</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-1506</link>
		<dc:creator>checker</dc:creator>
		<pubDate>Mon, 22 Mar 2010 08:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-1506</guid>
		<description>&gt; Trouble in Terrorist Town

Interesting description, I&#039;ll put it on the list to check out, thanks!

&gt; Is there any kind of early beta that anyone can get their hands on? 

Beta is a long long way off. :) On the other hand, I&#039;ll probably do some pre-pre-alpha testing at some point this year, and will recruit people for that for testing all the net code.</description>
		<content:encoded><![CDATA[<p>> Trouble in Terrorist Town</p>
<p>Interesting description, I&#8217;ll put it on the list to check out, thanks!</p>
<p>> Is there any kind of early beta that anyone can get their hands on? </p>
<p>Beta is a long long way off. :) On the other hand, I&#8217;ll probably do some pre-pre-alpha testing at some point this year, and will recruit people for that for testing all the net code.</p>
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		<title>By: Chaos</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-1503</link>
		<dc:creator>Chaos</dc:creator>
		<pubDate>Mon, 22 Mar 2010 06:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-1503</guid>
		<description>Hey, do you have Garrysmod?  I&#039;ve never played &quot;The Ship&quot; but this reminds me of a Garrysmod Gamemode, that you have to play! If you&#039;re going to play The Ship for research, you should try this!

You&#039;re all terrorists, and you&#039;re on a team, to do nothing really.  But, thats not the point.

Trouble in Terrorist Town
A few of you are labeled &quot;Traitor&quot; and only fellow traitors know who you are.  Everyone else is labeled &quot;Innocent&quot;  And innocents no NOT know who the traitors are.  The traitors goal is to kill all the innocents, without getting shot.  Of corse an innocent can board up a room, and not trust anyone, and wait for the traitor to kill everyone but him.  Then its obvious who he is.  Or, you could try to blend in to the crowd, and treat everyone suspiciously.  Or even trust a friend, and hope you don&#039;t get stabbed in the back.  Innocents win by killing all the traitors, theres about one traitor for every 5-6 people.  If you suspecrt somebody, you may want to shoot him, and check the body to see if its a traitor or not.  If you kill too many people, thinking they&#039;re traitors, you&#039;ll look like a traitor to everyone else.  You have to be carefull.


Anyways, enough about that, this game sounds amazing!  Is there any kind of early beta that anyone can get their hands on? ;&gt;</description>
		<content:encoded><![CDATA[<p>Hey, do you have Garrysmod?  I&#8217;ve never played &#8220;The Ship&#8221; but this reminds me of a Garrysmod Gamemode, that you have to play! If you&#8217;re going to play The Ship for research, you should try this!</p>
<p>You&#8217;re all terrorists, and you&#8217;re on a team, to do nothing really.  But, thats not the point.</p>
<p>Trouble in Terrorist Town<br />
A few of you are labeled &#8220;Traitor&#8221; and only fellow traitors know who you are.  Everyone else is labeled &#8220;Innocent&#8221;  And innocents no NOT know who the traitors are.  The traitors goal is to kill all the innocents, without getting shot.  Of corse an innocent can board up a room, and not trust anyone, and wait for the traitor to kill everyone but him.  Then its obvious who he is.  Or, you could try to blend in to the crowd, and treat everyone suspiciously.  Or even trust a friend, and hope you don&#8217;t get stabbed in the back.  Innocents win by killing all the traitors, theres about one traitor for every 5-6 people.  If you suspecrt somebody, you may want to shoot him, and check the body to see if its a traitor or not.  If you kill too many people, thinking they&#8217;re traitors, you&#8217;ll look like a traitor to everyone else.  You have to be carefull.</p>
<p>Anyways, enough about that, this game sounds amazing!  Is there any kind of early beta that anyone can get their hands on? ;&gt;</p>
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		<title>By: washaa</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-218</link>
		<dc:creator>washaa</dc:creator>
		<pubDate>Sun, 04 Oct 2009 13:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-218</guid>
		<description>This sounds excellent, be sure to update the blog often!</description>
		<content:encoded><![CDATA[<p>This sounds excellent, be sure to update the blog often!</p>
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		<title>By: rware</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-112</link>
		<dc:creator>rware</dc:creator>
		<pubDate>Sun, 20 Sep 2009 22:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-112</guid>
		<description>I think Maxis made a rather big mistake letting you go, sir. But hey, their loss.

Good luck with the game, looks like an excellent idea.</description>
		<content:encoded><![CDATA[<p>I think Maxis made a rather big mistake letting you go, sir. But hey, their loss.</p>
<p>Good luck with the game, looks like an excellent idea.</p>
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	<item>
		<title>By: checker</title>
		<link>http://spyparty.com/2009/08/28/a-hurried-welcome/comment-page-1/#comment-49</link>
		<dc:creator>checker</dc:creator>
		<pubDate>Wed, 02 Sep 2009 21:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=3#comment-49</guid>
		<description>&gt; You can probably arrange some people here to play The Ship with you for research. 

Hey, that&#039;s a great idea!  I&#039;ll do a post about that in the next couple of weeks and set a date/time.

I&#039;m trying to even imagine what &quot;deathmatch&quot; would be in the context of this game design.  The spy blindly shooting out the window of the party, hoping to hit the sniper on the building across the street?  :)

&gt; Also, any word on what engine you’re considering? Or are you gonna make one of your own?

It&#039;s currently my own.  Well, actually, it&#039;s currently the Indie Game Jam engine, which is basically my prototyping library that I&#039;ve used for years on everything I do (including on Spore prototypes!), plus Cal3D, an old kind of junky open source animation library that I&#039;ve modified a bunch.  I may move SpyParty to a more production quality engine in the future, or keep rolling along with this codebase, not sure yet.  The most important thing right now is to figure out the game mechanics, improving the graphics can wait until the gameplay is awesome.</description>
		<content:encoded><![CDATA[<p>> You can probably arrange some people here to play The Ship with you for research. </p>
<p>Hey, that&#8217;s a great idea!  I&#8217;ll do a post about that in the next couple of weeks and set a date/time.</p>
<p>I&#8217;m trying to even imagine what &#8220;deathmatch&#8221; would be in the context of this game design.  The spy blindly shooting out the window of the party, hoping to hit the sniper on the building across the street?  :)</p>
<p>> Also, any word on what engine you’re considering? Or are you gonna make one of your own?</p>
<p>It&#8217;s currently my own.  Well, actually, it&#8217;s currently the Indie Game Jam engine, which is basically my prototyping library that I&#8217;ve used for years on everything I do (including on Spore prototypes!), plus Cal3D, an old kind of junky open source animation library that I&#8217;ve modified a bunch.  I may move SpyParty to a more production quality engine in the future, or keep rolling along with this codebase, not sure yet.  The most important thing right now is to figure out the game mechanics, improving the graphics can wait until the gameplay is awesome.</p>
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